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It seems like a life-time ago sincePokémonRed , Blue , andYellow ’s initial release . RedandBluegave players their first look into the earth ofPokémon , along with a 150 - introduction prospicient Pokédex to fill out . Two year subsequently , Yellowgave players the chance to live over the event of the telecasting series , as well as their very own Pikachu to move around with them on their escapade .
Now , over two decades later , instrumentalist will get a chance to experience a re - opine Kanto on their TV silver screen for the first meter ( if you do n’t count the Game Tower modality inPokémon Stadium 2 ) . The recently - announcedPokémon Let ’s Go Pikachu / Eevee!will bring players back to where the series started , albeit with a spate more color and dimensions than the original title .
With player jumping back into Generation 1 of the series and all the original 150 Pokémon , it ’s a perfect time to get a refresher course on what Pokémon should fill out your political party . It ’s important to point out which Pokés are intimately left in the PC storage , as well as give a shout out to the underrated one . For each submission that has any potential evolution , they ’re listed by their starting shape as that ’s the likeliest variety in which you ’ll encounter and catch them .
Here are10 Gen I Pokémon No One Should captivate ( And 10 That Are Totally Under - Appreciated ) .
Don’t Catch: Ekans
They may be Jesse ’s go - to Pokémon in the show , but Ekans / Arbok should n’t be yours . A enceinte amount of Ekans ' appeal come from their facial expression and speed , but outside of that velocity , they do n’t really offer anything better over other poison types like Koffing and Grimer . While those two have one-half of the speed Ekans and Arbok have , they make up for it by having higher stats in almost every other family . Hit compass point , defense , special , all higher than Ekans in both their starting and evolved pattern .
Then there are the moves Ekans learns , which allow for much to be want . Of all the moves Ekans / Arbok learn , Bite is the strong . Their strong poison - character move is Acid and it only does 40 damage . Even with the toxicant moves it can learn , its relatively - weakly exceptional stat ( in comparison to its Attack stat ) take a crap that move not endure up to its potential . Outside of that , they have two status - affecting moves : Glare ( causes palsy ) and Screech , which weaken defence . TM - wise , outside of some terra firma - type motion , there are very little options to choose from . As you ’ve probably noticed , there is n’t a wide orbit of ground and poison moves to learn them . Once you take a spirit at the kind of move Grimer and Koffing can tender ( incorporate of galvanic , fire , and ground eccentric motion , among others ) , then you realize how Ekans plainly ca n’t extend as much as its fellow poison types .
Underrated: Clefairy
Clefairy ’s the best form of normal case Pokémon : they ’ve got strong base stats and can learn almost any atomic number 69 you give them . Their cornerstone stats are all well - balance , health and defense being the two gamey points . Speed is the weak component , but does n’t dip below 60 point so it does n’t reach the storey of a serious job . This Pokémon , as you ’ll figure out , is n’t precisely the type to coast off of moves they learn of course . Quite frankly , once they learn Metronome , it ’s jolly safe to acquire them into Clefable . And once you do that , you ’ll then have the stats necessary to customise Clefable to suit your playstyle .
Whether it ’s hard - hitting special flack or forcible I , Clefable will be able to learn them through the illusion of thulium and HMs .
Their stats are n’t the flashiest , but they are sufficiently suited for this practice . The fact that they learn Metronome naturally proves it as the beauty of that move is that ANY move could be done once used . Clefable ’s variability is much like Metronome : it can go any style without being adhere in a pre - designated path . It may not always be on the button what you desire , but most of the time , it incur the job done .
With Clefable , anything from a Fire Blast to a dewy-eyed Body Slam has an appropriate amount of pizzazz behind it . Keep an eye out for them around Mt. Moon .
Don’t Catch: Venonat
Bug type in Gen 1 tended to be a bit of a motley bag , and Venonat is no different . Sure , Venonat is a bit of a wildcard Bug / Poison type as they can study moves like Psybeam and eventually psychical at degree 50 , but it may not be enough . The miserable defence is killer , especially with many of the types strong against it having powerful attacks that can pass over them out in one hit . They ’re also one of those type that are n’t really worth too much until they evolve , and that ’s not happening until level 31 .
Even post - evolution , there are other bug types that are stronger pick . Pokémon like Pinsir ( more on them later ) offer the involve defense and attack against those type that have a unequivocal type reward . While Psychic moves are almost universally honorable to have ( as there are n’t many type that are resistant to it in Gen 1 outside of other Psychic types ) , it does n’t offer Venonat / Venomoth much when facing off against a Fire or Rock character . If Venonat had the defense to go along with everything else , then possibly they ’d be one to recommend . However , with their lack of resiliency against warm oppose Pokémon , they wo n’t be a strong supportive patch when you need them in the tougher conflict later on .
Underrated: Psyduck
Psyduck may be the cause of Misty ’s headaches in the telly show , but they are n’t a head ache to handle when they ’re in your party . While admittedly there ’s no unmarried area that Psyduck / Golduck dominates in stat - wise , however , it ’s in the strong sensory faculty of symmetricalness in their stats that Psyduck ’s greatest quality can be found . There ’s no flagrant weakness to be found that can be work by an antagonist outside of standard Super Effective attacks from Electric and Grass types .
All of Golduck ’s stats ( after acquire at level 33 ) are above 80 with the exception of their 78 defense . Even with that , you ’ve stimulate a reliable jack - of - all - deal Water type Pokémon with the balanced stats that guarantee no Pokémon is too much above any specific stat . The premix of both Water and Psychic also facilitate give them an interesting move set without the baggage of extremely - grim speed ( sorry Slowpoke ) . Also , Golduck levels up quickly thanks to a average fast XP growth , allowing the gradual stat grind to not feel too brutal . Considering they learn Hydro Pump at level 55 , you definitely want to drudge out XP to get to that percentage point , and they gratefully make it a piece easier .
Psyduck / Golduck is n’t the # 1 Water type available , but that does n’t mean you should brush them off either . After all , multi - type hybrids like Golduck are hard to come by in the honest-to-goodness secret plan , and you could do a portion sorry than go with a greatly - balanced Water type combined with a bit of Psychic .
Don’t Catch: Diglett
Diglett will likely be one of the first ground types you find , but they should n’t be the one you stick with . There are a pair dissimilar grounds , but the most important I are their shockingly humbled horsepower and demurrer . One of those on their own can be worked out somehow , but together ? It ’s a recipe for catastrophe . 10 HP for Diglett , 35 for Dugtrio , coalesce with 25/50 Defense Department .
Diglett ’s fastness may be eminent enough to guarantee they ’ll hit first , but there ’s no tally on them to survive any major plan of attack .
It only get worse when you realize how low their flack stat is compared to other Ground type . Sandshrew and Cubone , for representative , have an attack stat of 75 and 50 right off the bat . In addition , their defense is around the 85 - 95 mountain chain , and that ’s pre - evolution . All Diglett and Dugtrio have over other Ground type is speed , and that can only get you so far . Dugtrio ’s 80 onrush stat is equal to Marowak evolved shape attack stat , but Marowak at least has 110 DoD and 60 HP .
On the positive , Dugtrio learns move like Dig , Slash , and even Earthquake as they level up . unluckily , when the cripplingly - weak United States Department of Defense and HP stats are the only matter protecting them , then there ’s very little to keep Dugtrio from pass out when facing a subject opposition . Speed ensures that you get the first punch in , but if you do n’t ping them out , then Diglett may cease up being the one getting KO’d .
Underrated: Sandshrew
Sandshrew is a ground type that is cunning in appearance , but offer strong onrush stats and speed to beat their competitors . As was previously discussed in the Diglett section , Sandshrew offers player the best overall Ground eccentric Pokémon . They ’ve got the high attempt stat , good HP , and can learn the groovy range of TM / hectometre . Unlike the other two Ground types , Sandshrew / Sandslash offers triplex figure plan of attack and defense while hold above - average speed stats .
Another underrated component part of Sandshrew / Sandslash is that both their pre - evolution and post - evolution forms are competent . You do n’t have to worry about struggling to get Sandshrew to level off 22 so they can evolve as they can reserve their own in battle . The evolution only then enhances the Ground moves , making them more than effectual against all combatants . In summation , their XP growth is consider average - tight , meaning that they will grow up and level up faster than other member of your company .
The attacks they watch sure are n’t the best , but if you ’ve suffer the Tm to support them , then you ’ve suffer a Ground type who can really hold back its own . After all , the best offense is a salutary defence force , but when you ’ve aim great offense AND defense , then there ’s little to care about , is there ?
Don’t Catch: Jigglypuff
Jigglypuff may be an underdog prospect inSuper Smash Brosand a lover favorite in the show , but they ’re not a suitable candidate for your squad of six . The positive side of Jigglypuff ? They have great HP and can learn almost any TM . Everything beyond that is below average and not very likable . It ’s substandard attack , defense , particular , and speed for Jigglypuff and the move they learn are n’t much better . Much like other Normal types , they only learn moves of that same type , and Body Slam is the only notable one of their total move list .
Wigglytuff is n’t much of an improvement either . Since the evolution has no level requirement , necessitating only a Moon Stone , you may be tempt to do it immediately after catching Jigglypuff . But , if you do that , then there are n’t any extra motility they can learn , leaving it up to you to find TM ’s to interchange any non - preferable moves . Unfortunately , if it is n’t a physical attack ( Normal / Fighting character move ) , then the move relies on Wigglytuff ’s subpar special stat , which wo n’t do a whole lot of damage .
If it ’s a Normal type Pokémon you want that can get word any atomic number 69 with a massive health bar , then Chansey should be your pick .
Their forcible fire and defence mechanism may be imperfect , but at least their particular stat is in the 100s , while Wigglytuff ’s is half of that . Also , Chansey has more than a hundred more HP than Wigglytuff as well , just in case you were still contravene .
Underrated: Vulpix
This blast type give you something telling to go along with its eye - catching sprite . You get the move set and a greatly - balanced flack type with stats that turn Vulpix into a tar - of - all - trade . middle HP and attack , but worthy special and f number , which a Fire character sorely want . Add in that they mechanically know the move Ember when you catch them and learn Flamethrower at level 35 , it ’s clean why they ’re a strong alternative for a resident Fire Pokémon .
With the phylogeny being attach to merely using a Fire Stone , it ’s totally up to you when they take the next step . Whether you want to wait until they learn Flamethrower or before , it ’s on you to decide what time is correct . Once you do evolve Vulpix into Ninetales , everything is imposingly heightened , and they become that worthy starter you were hop they ’d be . Their special and speed are heighten to triple digit number , with all other stats not lagging far behind in the mid-70 ’s range .
liken this to another Fire character like Rapidash who evolves relatively late ( stratum 40 ) , does n’t con high - caliber moves by nature , and bewilderingly has high attack stats , but lower special . When it comes to a Fire eccentric with the particular stats needed to make motility like Fire Blast and Flamethrower effective , Ninetales is the best of the best .
Don’t Catch: Ponyta
Ponyta may look promising , but do n’t let their fiery head of hair fritter you ; there are better fire character that belong in your party . Now , it ’s not like Ponyta is a abominable initial alternative for a Fire type , particularly if you need one for a gymnasium or want to evolve them to fulfill out the Pokédex . However , it ’s when you liken knowledgeable moves , primary stats , and availability that you realize there are better Fire character available .
Obviously , if you pick Charmander as a crank , then Charizard offers a stronger option with great motility and stats . Nonstarter - impertinent , Vulpix / Ninetales ( who we just discussed ) is a workable choice that offers importantly high special stats ( which think of stronger Fire case attacks ) , with mildly higher HP and defense as well . Ponyta / Rapidash certainly have nice stats , but with overall stats that prioritize physical attacks over special stats , they ’re just not as powerful a Fire type as you ’d belike ask . The fact that Ponyta does n’t germinate until stage 40 is n’t exactly a plus either .
The job with Ponyta is n’t that they ’re a forged option overall . It ’s more about the better alternative Fire types that make Ponyta ’s time value decrement . Rapidash may have a position in your party as a decent back - up Fire type , but there are others that merit the primary spot more .
Underrated: Tauros
A bull - like Normal eccentric Pokémon ? What does that extend anyone outside of attack and mayhap speed ? A stack more than you might recall . Tauros can only be find in the Safari Zone , so automatically you consociate that exclusivity with some assumed worthiness . This assumption is precise as Tauros is impressively - balanced , with notable ternary - digit peaks in their upper and attack . Defense does n’t trail far behind either , gain or so 95 points in that country .
Like many other Normal types , Tauros learns standardised motion as others in that group . However , they learn the highly - in force move Stomp ( up there with Body Slam for best Normal eccentric move ) early on in their progression and can learn almost any way of TM / HM . Unlike most other Normal types , Tauros has a special of 70 + , mean their exceptional attacks can still have considerable effect . This think of that Tauros could easily become an sheer power station with possible moves you give them and they ’d apply them efficaciously .
Other moves receive through natural advance are n’t too celebrated , but when you may get a line almost any other move , it ’s not a adult tidy sum . Overall , Tauros has very few legitimate job and could serve as a match-up nightmare for musician ’s opposition . After all , when you could learn any move ranging from Fire case to Ice , it ’s almost unimaginable to strategize against .