The popularity of Blizzard’sHearthstoneis monumental and just keeps on growing . This preceding May , it passed the 70 million combat-ready players mark , and the lately released Frozen Throne elaboration is certain to push that number even higher .

These are highly impressive figures   given thatHearthstonehas only been out for 3 and a one-half years now , but how does Blizzard acquire so many devotee of the secret plan and keep them firm ? The reply is that they are constantly monitoring the game residential district and , in accession to their keen understanding of card battle , they listen to their lover .

The developers ofHearthstoneare constantly re - balancing the meta for the free-enterprise ranked plot . Introductions of new placard sets that allow for creation of new decks , as well as augment old I , make the game in an almost constant state of flux that the fast fanbase is always straightaway to harness .

Collage of Willow and Clash of the Titans

However , sometimes these change make problem within the meta . While the game is plan to keep things brisk and weed out older pack of cards anatomy , there are periodic adverse essence on current and past cards that postulate fixing .

There have been many cards that crop a little too well with others and therefore destroy the viability of others that were n’t intend to be made obsolete at the time . It ’s a touchy balance to asseverate , and the changes have been met with both extolment and criticism .

Here are15HearthstoneCards That Had To Be Banned ( Before They Broke The Game ) .

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15. Unleash The Hounds

The Unleash The Hounds   carte has been deepen as much as any , with a sum of   4 incarnations including the current one . A Hunter exclusive card that can be used to balance a board or make out major hurt to the opposition hero , Unleash The Hounds has been executable in most Hunter decks to this daytime .

However , the way it started out in retrospect was way sweep over . As a 1 form card that gives all your other beasts +1 blast and charge , it was too easy to combine with strong savage and deal an overpowering amount of damage and leave the opponent with no real fortune to anticipate it .

The first nerf made it recognizable today , increasing the cost by 3 and giving one hound for each foeman minion . This was a little too high of a cost though , and the next alteration contract it down to 2 .

Daniel Day-Lewis in Phantom Thread

It remain this way for a little while , but other changes in the Hunter class once again made it too cheap , and it finally locate on the 3 price it is now . It may have taken some clip , but Unleash The Hounds is a good lesson of the evolution of theHearthstonemeta .

14. Starving Buzzard

As another Hunter exclusive , Starving Buzzard was an essential part of the same early Hunter deck that made Unleash The Hounds so dangerous . Starting out as a simple 2 cost card , starve Buzzard allows the musician to delineate a card for every beast they marshal .

The Hunter pack of cards has never miss for quick minions , but the bum cost of this wit in combination with the first three versions of Unleash The Hounds was just too much . The quickness of the minion dip and card drawing left most other pack of cards in the debris , which greatly affected the stratified free-enterprise games .

It was an early example of the " rush or lose " problem that has always surrounded the stratified ladder . The first modification was to reduce the Buzzard ’s staying power to 1 , which made it an well-heeled kill for many decks , but it still was n’t enough . The real nerf bump when the card ’s toll was upped to 5 , where it stands today .

Banned cards irony

This fundamentally made the Starving Buzzard unwanted for fast Hunter decks . Though it is still seen sometimes in barbarian , the Starving Buzzard has all but disappeared from the decks of the best role player .

13. Undertaker

Deathrattle - focused deck have long been a favorite amongHearthstoneplayers , and every enlargement set has had at least some cards catering to this elan . The Undertaker , introduce in the Naxxramas expanding upon , was in the beginning a 1 cost circuit board that , when you summoned a deathrattle minion , would gain +1/+1 .

There are several cards with a like advantage like the Secret Keeper and Mana Addict , but the trouble with the Undertaker is two fold . First , minions are generally promiscuous to deploy rapidly than closed book or spells , and secondly , Undertaker was an former , high - priority target that could be too toilsome to take out with the good deck to maximise its ability .

An ever - scale 1 toll card that could be built upon every turn made Undertaker a placard that most deck tried to include , ensue in disturbances across the full meta at the clip . Non - deathrattle decks were pushed farther down the ladder , and players who wanted to vie needed to build up anti - aggro pack of cards just because of this calling card .

Hearthstone Cards That Had To be Eliminated

It was eventually changed to gaining just 1 attack rather 1 for both attack and staying power , making it very easy to deal with and rendering it obsolete in high ranking games .

12. Pyroblast

In the early days ofHearthstone , the Pyroblast was take essential to many players . The Mage social class often focus on verbatim scathe , and Pyroblast was and is its high bargainer , with 10 item guide at any target the actor chooses .

Originally , it was an 8 casting price , which seems unusual if you are new to the game , but back when the Mage had much more limited control choice , it was n’t bad . It was really the only card the class had that made opponents mistrustful , as it could end the game quickly at the right time .

The problem was exactly that though , because most Mage actor ’ only viable option was to stall until they can Pyroblast two turns in a row , making for a rather boring child’s play style for player and opponents . As expansions were tot , the Mage gained arguably the most out of any category , with several dissimilar deck builds that can compete at the high-pitched levels .

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Starving Buzzard

The time of the Pyroblast being a top mage card was over , and so the developers increased the cast cost to 10 , which is fair for the current meta . Pyroblast can still be attend sometimes , but has largely fall out of favor .

11. Warsong Commander

From the kickoff , everyone knew   that the Warsong Commander wag was going to be trouble . It start as a 3 cost , 2/2 minion that devote all of your other minions shoot down .   However , the developer did n’t think this was enough and actually increased its toughness to 3 .

The amount of damage this can do is almost measureless even though it is a Warrior exclusive calling card . The peak of this carte ’s viability get along in its third form , where it was a 3 toll , 2/3 minion that gave any summoned minion with 3 or less fire charge .

Once this happened and the Blackrock Mountain elaboration dropped , the infamous Patron Warrior deck was born . The Grim Patron is a 3/3 that spawns a copy of itself whenever it survives damage . With the Warsong Commander and several damage dealing cards , the Patron Warrior deck was well-nigh unstoppable for months in free-enterprise play .

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Undertaker

The best hope many deck had against it was that whoever is play it draws a bad hand and never sees the Patron hit the board . thespian tried for months but not too many good counter came until the Warsong Commander was nerfed to only agitate minions gaining 1 attack .

10. Force Of Nature

The only Druid exclusive posting on the list , Force Of Nature was a decisive part of the midrange Druid deck that got come to hard in former 2016 . The first incarnation of this wit was a 6 price trance that summoned 3 2/2 treants with bursting charge .

Ideally , it was combined with the 3 cost spell Savage Roar , which gave all your characters 3 attack for the turn . 9 mana cost for that damage is not bad in and of itself , but the sleep of this midrange deck had a wicked curve that almost guaranteed enough damage to be put on an opponent by the fourth dimension turn 9 come up .

Aside from the minions and spells , the Druid excels at building maximum mana with card like Wild Growth and Innervate . Combined with the deck curve and mid cost carte du jour like Loatheb and Emperor Thaurissan , the Druid had a setup that would deal a minimum of 14 hurt on tour 9 , and with a effective chance to do a lot more if the correct cards were in place .

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Pyroblast

The card was changed to 5 price and take bang away from the treants , which like a shot eliminated that rendering of midrange Druid from higher social station .

9. Leeroy Jenkins

suffer out of the classical viral video recording fromWorld of Warcraftplayers , Leeroy Jenkins is a identity card that specialise in distribute monolithic damage in a individual turn . As a high priority target area , Leeroy has almost no promise of come through more than a one round , but there are several cards that increase his harm production that make his forfeit more than worth it .

Originally , Leeroy was a 6/2 , 4 price card that muster two most useless 1/1 whelps for the adversary . This made it highly modifiable , particularly with the Rogue , which could use carte like Cold Blood and Shadowstep , as well as neutral cards like Faceless Manipulator , to cope annihilating price to an opponent in no time prostrate .

Leeroy ’s alteration came in increase his price from 4 to 5 . This might not seem like much , but inHearthstoneit is a critical join between early / mid biz and late plot . 5 toll cards are chosen cautiously , and with others like Sludge Belcher high on the precedence listing , Leeroy was thrust down and is now mercifully seen in only a prime few charge - establish decks and almost never in the mellow rank and file .

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Warsong Commander

8. Mind Control

The early form of Mind Control did n’t last long , but it was definitely a problem for the shortsighted time it was around . This card steals a chosen minion from the opponent , and even in the early days of the game , the 8 cost of this game changer was too tatty .

Mind Control is one of the cards that can entirely change the tempo of the game when it is used , so anyone playing against a non-Christian priest must always feign the opposer is holding in their hired hand . This affects how an opposer plays and how tight or in what decree they want to play their deck .

Few wag have that kind of effect on players by menace alone , and so the card was changed from being an 8 to a 10 price identity card . Maximizing the cost was a capital move and one that was necessary because it gave opponents ample time to set up for the spell , as well as relaxing the pressure for its inevitable drop on the 8th spell .

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Force Of Nature

This is another good example of a apparently small alteration that has much greater effects than one might intend . Mind Control is still fair popular in Priest deck and can still be in effect .

7. Edwin Van Cleef

One of the Rogue single Legendaries , Edwin Van Cleef start out differently in the closed genus Beta than he is now . presently , he is a 3 toll , 2/2 jazz group card which gains 2/2 for every other card you play this turn . In the Rogue deck , which has a inviolable focus on fast casting spells like False Coin and Conceal , Edwin is a quality campaigner for many shape .

However , too soon on , he was a 1/1 that had stealth when it pip the board . The trouble with this was that , despite the low strength and toughness , the stealth trait made the calling card too powerful for an other game drop .

Edwin is a double-dyed representative of a high risk of exposure / high payoff circuit card now , but that ’s because without the build in stealth ability , the Rogue histrion must expend Conceal or another stealth - giving notice to hide him from the antagonist .

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Leeroy Jenkins

Being that Edwin is a high-pitched antecedency target , the automatic stealth made it far too easy to establish up a version that is 10/10 or more , and without a taunt minion or something else to anticipate its plan of attack , the opponent had very few option when it came to allot with it .

6. Rogue Hero Power

in all probability the most surprising entry on the lean for many newer players , the Rogue ’s original Hero Power was a part of what made the earliest version of that category so powerful . It used to be that the baron had 2 functions , the current " equip a 1/2 obelisk , " and " give your current weapon 1 attempt this turn . "

This was a job for a few reason . For one , it meant the Rogue could deal a logical 2 damage per play to the enemy hero , provided the opposite did n’t have taunt minion . With the Rogue ’s direction on quick spend and deliver cards , it was also a great service to the class artillery Assassin ’s Blade , which at 3/4 made it too easy to deal 4 wrong in the handwriting , with slightly diminishing returns on the turns thereafter .

Some supporter and critics alike point out that because the Rogue has no course of study healing or armor wit , the peril the Rogue puts herself in with weapon attacks balances this offense , but the developer disagreed and rightfully kept the Rogue Hero power as simply " equip a 1/2 dagger . "

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Mind Control

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Edwin Van Cleef

15 Hearthstone Cards That Had To Be Changed Before They Broke The Game Rogue Power