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Call of tariff : WWIIwas intended to be a return to phase for publisher Activision ’s flagship game franchise but its launch has been mutilate with error and rearing server government issue . The back - to - basics approach for the latestCall of Dutyentry from developer Sledgehammer Games pull in praise for finally moving the serial publication away from over - the - top next technical school and uprightness , but it ’s not delivering on its promise . At least , not yet .
This year’sCall of Dutyis the first for the current coevals of consoles to see its place setting move back to the yesteryear , back to World War II where the dealership get with its first three game . This meant , definitive , former school weapons immix with the franchise ’s advanced gameplay mechanics and mode , bolstered with a few new on-line feature . At the second , it ’s difficult to enjoy , and in some case unacceptable .
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Throughout launch hebdomad and most notably this weekend , Call of obligation : WWIIquite simply has n’t been go . Today for instance , every match of competitory multiplayer or the secret plan ’s Centennial State - op Nazi Zombies mode has boot my party before completion . Since the secret plan free , I ’ve yet to see a single other musician in the secret plan ’s on-line social hub , dubbed Headquarters . Fail .
fortuitously for Activision , the game ’s marketing combined with conclusion to go back to the past helped the gamedouble last year’sCall of tariff : Infinite Warfarein salesduring launching but for anyone paying attention and waiting , or for busy and impatient players , a week of " it ’s not working " is enough to make one mislay interest and focus on the many other major releases flooding the market these last few workweek .
The developer have been address the connectivity problems online and just now , posted a lengthy prescribed update to explain the issue and detail their action program :
Online Connectivity – While our previous Game Update which released other Friday solved several critical motivation , unfortunately it also had an inauspicious consequence on waiter operation . As a result , we moved to P2P ( listen ) server . Overall , the secret plan is stable , however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experience . Our objective to return to consecrated servers is our highest precedency .
Dedicated Servers – This weekend we vagabond out various test solution in limited markets to fully analyze real - world conditions without adventure disruption . This spirit level of data point and diagnostics is helping us work toward a permanent solution as cursorily as potential . We ’ve start to prove dedicated servers today in the US . We ’ll watch this test closely , and once we analyze the results we ’ll await to expand .
Game Disconnects From Server - After much examination , our engineering squad identified the rootage cause of this issue , which can also ensue in lost stats and post match lobby freezes . later on tonight , we plan to deploy a eyepatch across both console worldwide . We ’ll supervise the results , and keep everyone updated .
Headquarters – As we focus on the homecoming to dedicated server as our highest priority , we will cover to utilize a solo - HQ experience . player can still invite friends , which we encourage everyone to stress . But we get it , HQ is well enjoyed with a prospering , to the full populated social community of interests interacting together . So give ear in there while we address the most urgent headache first .
We also need to reinforce our commitment to microcomputer devotee . We have the next PC Title Update ready to go , but we consider we need to work through the issues noted above first – many of which also impact PC histrion . For this intellect , we ’ll expect a bit longer before deploying the patch to the PC so as to ensure everything is the way it needs to be first .
On one manus , it ’s odd and unaccepted that a paid - for product and hot service flat up is n’t delivering on what it ’s suppose to - especially in a game that ’s mostly based on on-line romp . And this is n’t Activision ’s first rodeo . They ’ve been shattering records and wait on gazillion online for well over a decade withCall of Dutyreleases . On the other hand , the game did twice last year ’s in sale so there ’s more activity to service . PerhapsCall of Duty : WWII , a secret plan that is otherwise polished , was n’t quite ready for broad sacking and this is evident from the subject matter from the devs above .
Update ( Nov 13 , 2017 - 4 pm ): Sledgehammer provides status update on testing dedicated servers in specific regions and platforms .
DEDICATED SERVER UPDATE : US matches on PS4 have been host on Dedicated Servers . result are encouraging and we will be deploying the test to XB1 in short . Thanks for your longanimity – stability on dedicated servers remains our top priority.#CODWWII — Sledgehammer Games ( @SHGames)November 13 , 2017
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Source : Sledgehammer Games