Lawbreakers
It is a sorry State Department of personal matters as developerBoss Key Productions exclude its doors for good , and in its wake , studio apartment head Cliff Bleszinski is showcasing some artwork of what could ’ve been .
Boss Key had a run of sorry luck thanks totumbling interest in the likes ofLawBreakersand a lacklustre debut of their rush battle royale gameRadical Heights . count that Bleszinski was a veteran designer who had work on on the the likes of ofGears of War , there was plenty of electric potential ping around Boss Key alongside a superfluity of idea .
Related : Radical Heights Was Made in ONLY 5 Months - And it Shows
take away to Twitter , Bleszinski was keen to show off a numeral of likely titles , include a decline entry that he evidently toss to Sony . While the designer is reportedly step away from play for the metre being , there is no deficit of game to tackle should he ever settle to come back to the manufacture . Here are some of his skilful below :
Firstly , there was a spiritual successor to Atari’sToobin’calledDonutswhich was effectivelyMario Kartwith beast on pee . offer power - ups through the use of drinking pep beer and crushing cans on the head of colourful characters , there was a decidedly family unit quality toDonuts . Interestingly , the secret plan was a minuscule more realistic thanToobin ' , visualize to be play on VR while in actual privileged tubes .
Elsewhere there was a projection codenamedDragonFlieswhich turned players into ninja samurais , squeeze to live in dirigible while battling zombies through the usance of dragons . Leaning on the PS3’sLairand the canceledScalebound , it would allow players to customise their dragons and effectively do whatHalodid for fomite while playing cooperatively . It may sound like some sort ofRick & Mortyadventure , but at least Bleszinski ca n’t be accused of not cause a unique idea . Sadly , Sony , EA , 2 K , Activision and Warner Bros. all rejected the plot .
A final interesting VR idea was a game calledDogWalkers- standing for Destructive Ordinance on the Ground - placing role player in jumbo mechanical walkers and facing - off against each other in a toxic surroundings fighting for natural selection . inspire by the tank battles of WWII , gamers would have to shape in teams and mend any leaks to their bounder before the whole bunch was vaunt to dying .
As for why none of these games ever came to be , Bleszinski cited several reasons . As well as some of the form of address being too similar to game that already existed , budget constraints were a major factor . It is clear to see why the big names might not be concerned in Bleszinski ’s games , and with some of the ideas reportedly coming in at around $ 40 million , they were n’t exactly cheap titles . However , note that all of these possible biz are a million miles away from how Boss Key limped out of manner withLawBreakersandRadical Heights .
It is unusual for a designer to be so candid with their designs , suggesting that Bleszinski may have totally open up on them ever coming to realization if he is so willing to share his drawings with the general world . With an impressive career at the the likes of of Epic Games before ground Boss Key in 2014 , Bleszinski understandably has an eye for what can make a full game . Whether or not any of the above ever total to be , there is no deny that the designer clearly has a rage for video game .