Destiny 2
admonition : This article contains venial SPOILERS forDestiny 2
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The gameplay ofDestiny 2is being wide praise , but there ’s more to the secret plan than players likely expect . While making their way through the primary write up campaign , player have belike noticed some of their match showing off newfangled powers , unusual effects , or seeming to be engaged in solving elaborate puzzle completely hide from their eyes . When the military campaign ends , and these activity have never been explained , players will lastly realize how much of the biz ’s fun lies outside of the spotlight - where the developer ' idea of a joke and challenge can really push players to new ( and insane ) levels .
The developers of theHaloseries made a name for themselves with their unknown secrets hide out in impossible - to - reach places . So it should n’t be surprising that their loyal rooter would plow up the same inDestiny 2within days of going . We ’ve gather up our favorites , along with walkthroughs to check that every player can join in on the playfulness .
5. The Tower’s Secret Room
The Tower unlocked when the cause is completed is bad and more intricate than in the firstDestiny , but there ’s an extra room players can get at for a hint at a tarradiddle yet to be narrate . To find it , head towards the main airdock upon get in the Courtyard , down the stairway , around the recession to the right , and straight before through the blueish - lit hallway towards the main hangar . When you enter the airdock , keep in intellect that the catwalk straight ahead of you ( tag by an easy to blob welder ) is where you want to go - to enter the catwalk forthwith over the entrance you ’re walk through ( mark by another such welder ) . Head up the stairway to the right and cross towards the first welder , and you ’ll be able to spot a gap in the opposite catwalk ’s railing . Hop the railing forthwith in front of the nearby Light Within , and the crack should be jumpable at a dash .
From there it ' s a short rill and squeeze through ductwork to obtain the room . Once inside the room , players will find a simple chalice and a journal - once belonging to a woman named ' Ana Bray . ' That ’s a name that should ring some bells for seasoned players warm of the largerDestinylore , and we haveour own theory on the Ana Bray secret inDestiny 2 . Little is known about the bomber beyond her heroism , but your shade observe that something about the heavily - edited journal feels"wrong " … so perhaps the caption order to Guardians is n’t the veridical story ?
4. The Floor is Lava Challenge
The secret plan may be filled with mighty warriors and proud Guardians , but they still experience how to let their internal nestling lean free . As is the case with the " The Floor is Lava Challenge " concealed on the Tower . Upon spawning in , make your way up the slanting wall to your left , to the gamey layer of the Tower . In the middle of walkway ( some over top of the spot you spawned in ) you ’ll notice a few crate of power cells . come on the cells , and they ’ll make the risk clean-cut with a prompt stating " Do n’t Pick Me Up . " nibble one up anyway , and congratulations : you have begun the Floor is Lave Challenge where … well , the floor is lava .
One of a trio of potential locations will then be illuminated , dispute players to pick their way to the stopping point line without come into physical contact with the concrete level of the Tower . Each of the three will pose a unlike challenge , so for tips or direct routes , be sure to readour guide toDestiny 2 ’s Floor is Lava Challenge .
3. Soccer Returns - Only GIANT This Time
Over the days Bungie has made a habit out of develop complicated , refined shooter experience … and then injecting pathetic objects in hope that the histrion infrastructure will employ them to create irregular raw mini - game . That was the case withHalo , so when a association football formal and oversize , floaty violet ball were discovered in the firstDestiny ’s tower , few were surprised . lover will be pleased to have a go at it that the game make a return inDestiny 2 , but like everything else with the game , it ’s bigger … and more urbane .
The first chance to try your fortune at a biz of footie can be find on The Farm , in a field set aside complete with two sets of goals . Kick the ball into either end three meter in a quarrel , and a fireworks show will announce the success . When player leave The Farm behind for the spectacle of infinite , the game scale with them . When you ’ve unlocked the last Tower after the game ’s hunting expedition has been completed , direct deeply into the Hangar to discover a much larger field , and afarmore impressive firework show for the succeeder .
2. The Tower’s Glowing, Bouncing, Giant Ball Game
Players of the very firstDestinymade a complicated joke out of a developer trick , inserting an oversize chunk into the secret plan ’s social infinite . And forDestiny 2 , they took it to the next horizontal surface . Well , four or five layer , to be more accurate . You ’re likely to eventually see one or more players in the Tower ’s societal space recoil a glowing ball from one side to the other , without any theme why , or for what ultimate goal . It ’s actually a chronological succession of four dissimilar balls , all possessing different weight , and all call for to be kicked into a specific place to unlock the next in the chain .
When each one has been driven home , a monumental float example of the Traveler ( complete with aDestinylogo ) will be brought into the Tower . Far lighter than all the others , it ’s as if a miniature lunar month has add up to travel to . The sequence , location , and strategies are a bit complicated to explain here , so head over to ourDestiny 2giant Tower clod game guide for all the detail ( and sound luck ) .
1. Scouting Speed Run on The Farm
If all this lecture of amplified saltation mechanics has get you wishing there was in reality apointto it all , then a slip to The Farm is decidedly what you ’re after . A limited " scouting " missionary station has been conceal just below the surface , unlocked once musician traverse the sphere -without touching the terra firma . player will require to achieve two chore to make that happen : walk / run on top of the water rack , and lean along the cables plug in the outer space ’s buildings together . It does n’t weigh what order they ’re reach in , so instrumentalist can jump off to the body of water bike from the nearby tent to finish ' Wheel Boost ' for 2X Sentry Ranks , then run across the wires connecting to the farmhouse and complete ' Vertigo ' in the process , or vice versa .
Once the 4 Setnry distributor point are accrued , leap on over to the balefire near the shore . You ’ll be given a prompt to unlock a special scouting mission unlike any you ’ve tried before . It ’s effectively a airstream , challenge players to put their fresh amplified jump to the test . Beams of spark will mark waypoints that must be festinate to so as to unlock the next - ten in all - within a time limit . The meter limit is n’t unacceptable to dumbfound , and it ’s repeatable to the player ’s delight . Enjoy !