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Despite the fact that VR has become a major raw material in the world of engineering science , do n’t anticipate it to come toXboxOne . Even though competitors like Sony are embrace it , Microsoft has no plan of implementing VR technical school into their consoles - in the foreseeable future , at least .
Ever since it debut in 2001 , the original Xbox console paved the way for Microsoft in the gaming industry . It became a major competitor in console war beside Sony’sPlayStation2 andNintendo’sGame Cube , and subsequent model like the Xbox 360 and Xbox One , One S , and One X have played a significant role in revolutionizing modern gaming . That articulate , Microsoft is n’t especially keen on gravitating towards virtual realism and mixed realism tech , despite its popularity , and are alternatively focused on follow through that sort of applied science into their PC program .
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AtE3 2018 , Microsoft Chief Marketing Officer Mike Nichols spoke withGamesIndustry.bizabout the direction in which the company is channelize with budding technology like VR and MR . Though stating that PC ’s open weapons platform functionality is substantially suit for VR and MR , he explained that they are more interested in traditional play for the time being with their Xbox console . And though Nichols did n’t specify whether or not the deficiency of VR engineering would transfer over to future Xbox consoles ( like the upcoming model , which is reportedly codenamed " Scarlet " and look to release in 2020 ) , it will by all odds not be have on current consoles . And on the topic of acquire next - gen play , Xbox Executive Vice President of Gaming Phil Spencer explained that Microsoft is predominantly interested in delivering"the benchmark of console gaming,“suggesting that VR and MR technology were n’t part of that enterprisingness . Nichols state :
" Our position on it has been and continues to be that the microcomputer is believably the best political program for more immersive VR and MR . As an open platform , it just allows faster , more rapid iteration . There are plenty of companies investing in it in the hardware side and the substance side , or some compounding therein . Obviously on telephone , augmented realism is a good scenario as well that ’s going to grow . But as it relates to Xbox , no . Our centering is primarily on experiences you would toy on your television , and at last we ’d care to make those experiences more generally . "
As far as Microsoft ’s challenger Sony go , the PS4 ’s experimentation with VR comes in the form of the aptly key out PSVR headset . It ’s still in the process of gaining aggregated traction with gamers , but that ’s not to say it ’s been a failure . In fact , during E3 , a number of developers announced the release dates of future VR - related games , like Bethesda Softworks’WolfensteinandPreyVR experience , as well as Zoink’sGhost Giantand Squanch Games’Trover Saves the Universe .
Microsoft may be right in gearing their focus specifically on perfecting the traditional gaming experience , but it stay to be seen whether or not they ’ll rue leap on newer technical school rather rather than later . That said , make that Nintendo is interested in revolutionizing the gaming experience and Sony is concerned in experimenting with it , Microsoft might be make the smart move in not spreading themselves too thin , so to mouth .
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beginning : GamesIndustry.biz