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Electronic Arts ( EA ) is shockingly close down their in - house video plot developer , Visceral Games , and indefinitely delay the studio apartment ’s highly - anticipatedStar Warsgame . The studio - best known for their critically and commercially successfulDead Spaceseries as well as the recentBattlefieldspinoff , Battlefield Hardline- has been make games under EA ’s label ( primitively as EA Redwood Shores ) for almost 20 years , and their latest project was an activeness - adventure form of address sic within the originalStar Warstrilogy .
The ungentle dangerous undertaking game is a product of EA ’s multi - title , multi - year exclusive licensing agreement with Disney . before long after develop Lucasfilm , the Mouse Houseclosed down the party ’s beloved in - house gaming studio apartment , LucasArts , and licensed the prop out to EA for development . The first ternary - A game to come out of that agreement was DICE’sStar Wars Battlefront , and the game ’s forthcoming sequel , Star Wars Battlefront II , will be the 2nd game . apart from theBattlefrontseries , EA currently has three otherStar Wars - related projects in development from BioWare , Respawn Entertainment , and Visceral Games - though the latter studio just support a major setback .
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EA executive vice president Patrick Söderlund announced this afternoon that the publisher will be shut down Visceral Games and moving the studio ’s ontogeny squad to other projects and developers . Moreover , Visceral ’s highly - anticipatedStar Warsproject - code - namedProject Ragtag- will be shepherded by developer from EA Worldwide Studios , who will be led by a squad from EA Vancouver . An exact reason for closing the studio was n’t given , though Söderlund did provide an insight into their program for theStar Warsgame .
" In [ Project Ragtag ’s ] current anatomy , it was regulate up to be a tale - found , elongate risky venture plot . Throughout the development process , we have been testing the biz concept with players , listening to the feedback about what and how they want to play , and closely traverse fundamental shifts in the market place . It has become clear that to hand over an experience that player will need to fall back to and bask for a foresightful metre to occur , we involve to swivel the design . We will keep up the sensational visuals , legitimacy in the Star Wars universe , and focus on bringing a Star Wars story to life . significantly , we are shifting the plot to be a all-encompassing experience that allows for more mixture and player agency , leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give musician a Star Wars dangerous undertaking of greater depth and breadth to explore . "
What ’s interesting is that this tidings number bare month after EA optednot to showcase the game during their E3 2017 press briefingearlier this year , and or else focus entirely onStar Wars Battlefront II . However , novel details emerged onlineand , from what was unveil , it sounded like the game would have been exactly what gamers were search ahead to when it was announced that former Naughty Dog originative theater director Amy Hennig had fall in the labor . regrettably , with Visceral shutting down and the game being refocused , an EA spokesperson toldKotaku ’s Justin Schreier that Hennig is unsure if she ’ll keep working on the title .
EA interpreter tells me : " We are in word with Amy [ Hennig ] about her next move . " — Jason Schreier ( @jasonschreier)October 17 , 2017
Söderlund reason out his command with an attempt to reassure fans that they are taking " the time to get each game right , to make it unique , to make it awe-inspiring " - and that means lose the game ’s planned FY2019 release . WhileProject Ragtagmay eventually hit store shelves , it for sure wo n’t be in the same status that was initially foretell to fan , and after the cancellation ofStar war : 1313 , Disney need anotherStar Warsgame that does n’t hinge on multiplayer .
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root : EA , Justin Schreier