Star Wars: Battlefront 2 (2005)
Over the weekend , Star Wars Battlefront IIheld an loose beta across Xbox One , Playstation 4 , and PC , turn over fans an opportunity to ensure out what EA and DICE have cooked up for the sequel . Their first installment ofStar Wars Battlefrontreleased in 2015 , and though the game betray well and was loosely well - have , it lacked the subject that would have made it a honest heir to previousBattlefrontgames first developed by LucasArts in the other 2000s . ForBattlefront II , EA indicated that they ’ve listened to players ' biggest complaints , creating a single - player cause , including more Centennial State - op , and go starfighter battles from low - cranial orbit to outer space . Yet , for as welcomed as these variety are , there are other decisions the developer have made that are absolutely baffling - to the point they may have actually broken what was shape up to be a fantastic continuation .
Where The Game Succeeds…
Surprising no one , Star Wars Battlefront IIis a stunning game to play , perfectly recreate the look and feel of theStar Warsuniverse . This attention to point was already evident in their firstBattlefront , but it ’s amazing the deviation only a few geezerhood can make . Though only a few multiplayer map were available during the loose beta , they are each an unbelievable recreation of their setting .
As for the gameplay , much will be familiar to anyone who ’s played the 2015Battlefront . Players can exchange from either first - person or third - person opinion and customize their load out from the available weapons , as always , but this subsequence now includes four available soldier course - Assault , Heavy , Officer , or Specialist . These classes inject matches with more form , at times forcing players to swap up their maneuver or rethink how they ’ll approach an opposition . It is n’t a utter system , and certain classes are more useful in certain way while less so in others , but offering musician the option to wreak a financial support role as react to alone queasy shakes affair up a bit . Star Cards still exist , providing players with powerful bonuses and abilities ( more on that later ) , and the vehicle and fighter perks which used to get picked up as item in friction match are now purchased with Battle Points . These point are earned by visit harm to antagonist and participating in aim , and the buy perks are only usable once per match . The estimation of making something like take on as Darth Maul a fringe benefit that ’s earned rather than win by luck is a good musical theme , in theory , but the jury is still out on how well this works in practice session . ( For my part , I never earned enough to unlock a hoagie case , with those who did almost always being the best player and that match ’s MVP . So while less random , it is n’t needfully more bonny . )
Both Galactic Assault and Strike Assault are n’t wildly dissimilar from multiplayer modes available in 2015’sBattlefront , with Galactic feel consanguineal to A-one - sized game of Turning Point and the smaller Strike Assaults play a flake like entrance the flag . These multiplayer musical mode are unwarranted and chaotic , dropping players into frenetic fire fights . Each come with a different hardening of target alfresco of shoot the enemy dead , give some sense of focal point and order . By far , though , the mode which has improved the most inBattlefront IIis Starfighter Assault . As previously note , these are fair - to - goodness space fight . Not only has their setting been redesigned , but the control feel more antiphonal and easier to get a handgrip on . ( For illustration , rarely could I strike a ship inBattlefront ’s Fighter Squadron , but in Starfighter Assault , I managed to shoot down several . It ’s a marked melioration for myself and the game . ) There are classes among the starships , too , like the nimble Interceptor stratum which includes the A - Wing and Tie Interceptors , and choosing the correct one for the mission at deal can make all the conflict .
TheStar Wars Battlefront IIbeta demonstrates that EA and die are concerned in turn to many histrion ’s concern from the first game , beefing up the mood uncommitted , tot up in class , while still offering content for those less interested in conjoin in the multiplayer rage . But for as skillful as all we ’ve outlined above is , other additions to the game zap just enough of the playfulness and can make playingBattlefront IIfeel wordy .
cut to the Salmon Portland Chase , the biggest problemBattlefront IIhas is its reliance on loot crates - unsighted boxes of random rewards . These loot crates are rewarded to players regularly , and sure , it does n’t take all that long to accumulate a gracious stockpile of crates . The problem however , come from the fact that dead everything necessary to advance a class , a hero , and even ship come in those loot crates andonlythose loot crates .
This conclusion make procession entirely random and probability - based . Leveling is tied to how many Star Cards you collect for a sure family or hero sandwich , not how much time is spent playing as that class or hoagie . look to upgrade your grenade ? Then you better hope to open up a loot crateful with a grenade Star Card specifically connect to the family you wish to upgrade . There ’s a very real possibility players will overtime conglomerate huge collections of Star Cards for classes or fictional character they never play , while their preferred form is result with bupkis . The same blend for unlocking new artillery , ship , and champion because they too only come in loot crates . Any and all leveling is tied to the prospect offering of loot boxes , creating scenario where some player are dealt vast advantages while others are not . There is a crafting system but it hinge on collect enough bit . How do you get Scrap ? Loot crateful ! Scrap is take in for duplicate reward from loot crates .
link progress to arbitrarily - bring forth loot crates is infuriating enough , but the crate are not only earned as rewards - they can be purchased , too . For the beta , additional simoleons crates were only uncommitted for leverage with in - game credit , but it ’s only too light to see this mechanicopening up to include existent - world currency once the full biz launches . And were this only for ornamental ascent like newfangled emotes or victory poses ( items which are also witness in loot crates ) , that would be one thing , but these loot crates reward items which dramatically effect gameplay .
Star Cards are the main venue through which a character can be upgraded , and the wallop of sure Star Cards can be tremendous . For instance , there are Star Cards which will increase wellness by 50 % or 60 % ! Others further rate of fire , step-up carapace , or give thespian surplus grenade . These are handy , sure , but they are also unusually over - powered . Boba Fett , for illustration , has a Star Card that can lessen the damage he take while in midair by 100 % ! That ’s ridiculous , and to have such a bonus acquired only through random opportunity is idiotic . combine that with an ability to purchase these loot crate for a chance at increased rewards and you ’re face at organization that is earnings - to - win , plain and simple . The reward earned from loot crateful payoff have a such an impact on the effectiveness of a course of study or poor boy or ship , so much so that players without a full load out of Star Cards will be outmatched easily .
If this is really how advancement and leveling is handled inStar Wars Battlefront II , then the secret plan is already broken . Where is the merriment in grinding over and over for the fortune at scoring a Star Card your favored class can use let alone needs ? Why allow progress be tied soley to random rewards ? Why have Star Cards that can give players such awful vantage , then increase the betting odds of unlocking say Star Cards behind a paywall ?
play the capable beta forStar Wars Battlefront IIillustrated what a bang-up sequel this game could be , build off a self-colored foundation from its forerunner while responding to fans ' biggest ailment . But then EA goes in front and introduces a reward and progression system of rules ground alone on random and dishonest loot crates ? It ’s absurd , tantamount to gambling , and is certain to make way more rebound than choosing to again leave out Galactic Conquest ever could .